Walk Cycle
In this lesson we looked at making walk cycles in After Effects using 8 different images of a man walking in 8 different steps. Below is a walk sheet to show the different actions to create the walk cycle:
I used the 8 different images and imported them into After Effects and created a new composition, setting the duration of the animation to 1 second. Each image lasts for 3 frames with the composition being 24 frames per second. Every 3rd frame i added a new walking image behind the other, adding keyframes along the way to animate the walk cycle.
I learnt how to animate a character to walk by combining the 8 different images together in After Effects. I now know how i would be able to animate using drawn images. Doing this animation made me learn how to use keyframes properly and understand them.
Run Cycle
Below is the run sheet to show the stages of the run cycle:
Again, i used the 8 different images
I used the 8 different images and imported them into After Effects and created a new composition, setting the duration of the animation to 1 second. Each image lasts for 3 frames with the composition being 24 frames per second. Every 3rd frame i added a new running image behind the other, adding keyframes along the way to animate the run cycle.
Walk Bits Cycle
This was to create a walking man in a different way by creating the character into bits.
I then selected the body layer and clicked 'P' for Position and on every 3rd frame i would key the body for the up and down position.
I then selected all the layers and clicked 'R' for Rotation in which i rotated every piece in the walking position every 3rd frame.
I learnt different ways to animate a character in the walking cycle. One way of using stages of drawings and another using different body pieces to move into different walking positions. I liked the walk bits animation more than the other because i think it's more accurate with its movements and more simple. It also shows a way of moving a character in any different position you like instead of having to repeatedly draw out the character.
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